“BUILD-A-PRACTICE”
Youth Soccer Coaching Manual for an Instructional Soccer Program
© CoachingAmericanSoccer.com®
To build your own customized instructional soccer practice, copy and paste this entire document into your word processor, then follow the steps below and save and print as your own document to be used as your practice plan.
EQUIPMENT REQUIRED: 20 SAUCERS, FOUR CONES, ONE BALL PER PLAYER, (10 VESTS)
FIELD SET-UP in advance: 30-yard x 40-yard rectangle of saucers; goals with cones 3-yards apart at each end.
PARENT INVOLVEMENT: Partners with own child during instruction and drill segment.
RUNNING TIME: 1 HOUR. Start on time.
1. WELCOME AND WARM UP (Approximately 5 minutes)
This should include general body movement and coordination activities that may be with or without a ball.
STEP ONE: COPY AND PASTE YOUR SELECTION “A” HERE FROM BELOW (Warm Ups)
2. WATER BREAK (Suggested – Approximately 2 minutes)
3. FUN GAMES: 2-to-4 iterations (Approximately 18 minutes)
It is not recommended that you play the same fun game more than twice in one practice, although the children quickly develop favorites. They need to constantly be challenged with new activities and learn to respond to the direction associated with each. See the suggested list of fun games. (There may be a water break in between games.)
STEP TWO: COPY AND PASTE YOUR SELECTION “B” HERE FROM BELOW (Fun Games)
4. WATER BREAK (Mandatory – Approximately 2 minutes)
5. INSTRUCTION AND DRILL (Approximately 10 minutes)
This should include a very brief demonstration of the skill topic for the day (less than 2 minutes), giving the name of the skill and showing how it is to be performed (and sometimes what not to do). Then move promptly into activities that maximize one-player/one-ball in the performance of the skill.
STEP THREE: COPY AND PASTE YOUR SELECTION “C” HERE FROM BELOW (Instruction and Drill)
6. WATER BREAK (Mandatory -Approximately 2 minutes)
7. SCRIMMAGE (Approximately 18 minutes)
Large games where one strong player on each team dominates play are inherently not fun for the other players. Accordingly, if at all possible, it is suggested that coaches set up games with small, equal teams, and just let the children play. It is recommended that you not use goalkeepers. Further, in order to maximize involvement and the number of touches, it is recommended that games not exceed 4 v. 4. If a coach has 9 or more players, two scrimmages should probably be established (e.g., one 2 v. 2 and one 3 v. 3). A parent or the coach (or even a visiting sibling) can always fill in if there is an odd number. Move players around to “balance” the teams. (There may be a water break in the middle.)
8. CONCLUSION AND ANNOUNCEMENTS (Approximately 3 minutes)
Ask the children to tell you what the skill topic was and to demonstrate it. Suggest a “homework”* assignment. Announce the next practice. End on time.
* Homework – Parents, please play “soccer” with your children. Don’t try to coach them, just PLAY with them! Place down cones, saucers, or pieces of cloth for goals. Make sure that your child gets the majority of the touches on the ball. Don’t try to take it away from them. It’s yours if they kick it too far out in front of themselves, then tap it back to them. Remember to show excitement and provide encouragement. Also remember that you’re bigger and stronger than they are! Don’t KICK at the ball! Use gentle touches or a blocking move. You can stand in the way and make them go around you. Let them score. Quit when they say they want to quit.
STEP FOUR: DELETE EVERYTHING FROM HERE DOWN, SAVE AND PRINT
CHOICES FOR SELECTION “A”
Warm Up Activities
- Without ball: Walk around the perimeter of the grid; move to the inside, move to the perimeter; Find a line – everyone to the left, everyone to the right, jump to the left, jump to the right.
- Without ball: From one end, run to the other end; run backward to the first end. Run sideways, left, then right.
- Without ball: “Run around”/”freeze.” (Or “go”/”stop.” Or “red light”/”green light.”)
- Without ball: Jumping Jacks
- Without ball: Jogging “In-Place” (can add high-knees and thigh slap)
- Without ball: Kangaroo Hop, forward, backward, left and right
- Without ball: Skipping
- Without ball: Jumping around using one leg, then the other
- Without ball: “All fall down,” get up as fast as possible, jogging in between; Forward-roll. (Don’t use with wet grounds.)
- Without ball: Back-forth through THEIR OWN parents’ legs (for surprise effect, you can add a “fanny pat” by telling the parents only); figure “8″ through legs with instruction/directions from parent.
- Without ball: Challenge – “Crab Walk.”
- Without ball: “Make-A-Circle” around a disc, cone, or parent. Left (counter-clockwise) and right (clockwise).
- Without ball: Hokey-Pokey. (See www.niehs.nih.gov/kids/lyrics/hokey.htm) Use right foot, left foot, right hand, left hand, and head.
- Without ball: Head-Shoulders-Knees-and-Toes.
- Without ball: Knee Bends (down to 90-degrees only)
- Without ball: While stationary, balance standing on one leg, then the other
- With ball, while standing: Toss in air, catch with hands; toss in air- clap – catch with hands; toss in air – clap as many times as possible – catch with hands; toss in air – close and re-open eyes – catch with hands; (challenge – toss in air – spin 360 degrees – catch with hands).
- With ball, while standing: Push ball around with right hand. Push ball around with left hand. (Challenge: With feet spread, push ball around feet in a figure “8″ with hands).
- With ball, while standing: Push ball with both hands from front, between legs, to back; turn; repeat.
- With ball, while standing: Hold ball with both hands, twist from side-to-side; hold ball with both hands, touch to back of neck, touch to toes; repeat. Knee bends while holding ball out in front.
- With ball, while standing: Still ball – step over, turn around, step over one foot then the other (from front-to-back); repeat side-to-side.
- With ball, while standing: Forward roll while holding ball.
- With ball, while sitting: Touch ball to left hip, touch ball to right hip; twist left, twist right; lie back and touch ball to ground above head; sit up and touch ball to toes.
- With ball, while sitting: Start in sitting position: place ball between feet/ankles and “hold”/lock ball in place; brace with hands or lie back; bend legs to bring ball back to fanny, extend; move legs left and right; point legs to the sky; try to take the legs/ball and touch the toes/ball to the ground above the head.
- With ball, while sitting: Name Game. Establish a small circle with discs. Half of the players have ball. Players stand around the circle and are to pass the ball across the circle to a player who does not have a ball. Before making a pass, however, the player must call out the name of the person to whom they are going to pass. (Before using this game, everyone should sit in a tight circle and introduce themselves by first name.) (Variations: Include yourself as “coach.” Add more balls if successful.)
CHOICES FOR SELECTION “B”
Soccer Fun Games
Select from the list contained in SOCCER FUN GAMES at CoachingAmericanSoccer.com®
CHOICES FOR SELECTION “C”
Instruction and Drill:
Dribbling
Introduction
In soccer, dribbling is the skill of moving the ball around the field, by use of the feet, unassisted by other players. The basic concepts of dribbling include keeping the ball as close to the feet as possible in order to maintain control of the ball; using the correct part of the feet to contact the ball in order to maintain balance of the body and achieve the desired result; and ultimately using peripheral vision to see the ball in order to keep as much of the field in sight as possible during the performance of the skill.
At the introductory level, however, the most important aspect of dribbling is simply getting the players used to moving the ball around with any part of their feet.
Demonstration
The coach should clearly identify and demonstrate the use of :
- Inside
- Outside
- Instep
- Sole
of both feet to be used in dribbling.
Drills:
Dribbling in a Confined Space
Introduce “Irish Jig” (a.k.a., “Mexican Hat Dance,” “Hat Dance,” “Dance on the Ball,” or “Toe Tappers”). Balancing using the left leg, players should tap the top of a stationary ball with the sole of their right foot (preferably with the “ball” of the foot or the toes); players should then switch legs. Players should then alternate feet and try to build up speed.
Introduce how to “Make an airplane.” Balancing using the left leg, players should place the sole of the right foot on the ball and stretch out their arms to the sides to maintain balance; players should then switch legs.
(Initially, mark off a space smaller than the grid… Can use parents to define space…)
Everybody “dribble” – no instruction, just use your feet to move the ball around (everybody dribble “to somewhere else within the grid;” “to other green space;” “to a corner of the grid;” “to the middle;” “to your mom or dad”…)
Non-moving ball – put the bottom (sole) of the right foot on top; switch to left foot on top; switch to right – add hop; switch to left – add hop; switch to right – toe tap; switch to left – toe tap; (challenge – alternate feet toe tap – “Irish Jig.”)
“Kangaroo Hop” up to the ball; put sole of one foot on top of ball. (Make an airplane.)
Run up to standing ball, put sole of foot on top of ball. (Make an airplane.)
Dribble/stop… by putting sole of foot on top of ball. Make an airplane.
After instruction – right foot only; left foot only; inside of right foot only; inside of left foot only; outside of right foot only; outside of left foot only.
“Go/freeze” while dribbling; “All-fall-down/get back up fast” while dribbling.
Dribble in a line around the perimeter of the grid (left turns); reverse direction (right turns).
“Dribble Snake” follow the leader in a line anywhere inside grid. (Advanced challenge… Leader breaks off upon request and dribbles to the back of the line – creates the next leader – can be done until everyone leads…)
Dribble – Stop ball (anyway you want with foot) – turn around and dribble back the way you came.
Dribble – stop ball with sole of foot – PULL BALL BACK WITH SOLE of foot – turn around, dribble.
Dribble fast/Dribble slow.
“Make-A-Circle, right (counter-clockwise) then left (clockwise), first just with ball – using inside of foot, then around a disc or cone, then around a parent.
Dribble around obstacles – discs, cones, and/or standing parents. (Challenge – parents move)
Dribble to objectives – corner flags, cones.
Dribble through “gates” (pairs of cones or saucers; or parents’ legs). (Challenge – count the number of “goals” scored during a given period of time.)
“Circle-and-Go” – “Make-A-Circle” around a cone, dribble to another cone, make-a circle around it; continue…
“Coerver Base Move” (inside of feet, one-touch, foot-to-foot)
Challenge – while slow dribbling, look for and then fast dribble to an open area.
Line-to-Line Dribbling
(Use sole-of-foot stop on the ending line…)
Inside of right only; inside of left only; outside of right only; outside of left only.
Slow/Fast.
General Passing
Introduction
The objective of general passing is to move the ball among teammates in order to keep it away from opponents and, ultimately, to put the ball in a position for a shot on goal. The youngest players are usually introduced to passing using the inside of the foot to push the ball to a standing partner. The use of the instep drive is then added to allow for passing greater distances. The next step in the passing progression is to introduce choice of teammates to pass to and player movement.
Demonstration
For the introduction to passing choices, the coach sets up a triangle of the coach and two players with an assistant (parent) in the middle. The coach has a ball. As the assistant moves toward one or the other player, the coach demonstrates passing the ball to the “open” teammate.
For the introduction to movement, the coach sets up two cones about ten yards apart and then shows how an assistant will slowly move from one cone to the other, off-set from the cone from which the assistant starts, the coach, with ball, then demonstrates how a pass toward the second cones “leads” the assistant (player/teammate) so that the ball and the
player will meet at the same time and place.
Drills
(Movement)
- Pairs will ball passing back and forth (minimum two-touch; i.e., trap/pass or trap/set-up/pass or trap/dribble/pass), while moving around.
- Same as above, in groups of three players.
- Same as triangle demonstration with a parent “defender” who does not take the ball away.
- Same as above with a player “defender” who does not take the ball away. (Rotate defenders.)
- Same as above with a player “defender” who is allowed to try to take the ball away. (Rotate defenders.)
- 4 v 1 “keep-away” in a spacious grid.
- 4 players in a grid, two-touch passing, calling out the name of the intended receiver before passing the ball.
(Leading)
- Same as the demonstration, but with players only (static passer).
- Same as above, but change angles.
- Same as above with movement on the part of the passer.
General Receiving (Trapping)
Introduction
Trapping is one of soccer’s most fundamental individual skills. Mastery of trapping sets up everything that a player and the whole team wish to accomplish during a match, including maintaining possession of the ball, passing, and shooting.
The skill of trapping is the act of receiving the ball, getting it under control, and setting it up in a proper position for performance of the next skill. The steps involved in trapping the ball are:
- Deciding which trap to use
- Deciding where to place the ball at the end of the trap
- Positioning the body and body part to meet the ball
- Taking the pace off the ball
- Directing the ball to the desired location in order to make the next move
Demonstration
There are many different types of traps, however, beginning players may wish to concentrate on the following:
- Sole of the foot
- Inside of the foot
- Thigh (both inside and front)
- Chest
These are best practiced with the parent acting as a competent server, either gently rolling or tossing the ball to the player, depending on the trap being used.
Beginning players are tempted to trap the ball to a dead stop and then back up from the ball in order to run up and kick it. This should be demonstrated as “what not to do” and corrected when it occurs. It should be demonstrated that after a dead trap the ball is immediately tapped out in front and then moved onto.
An analogy which may be used to describe the art of trapping is that it is like catching an uncooked egg. You want to be out in front with the body part and then give and relax to take the pace/force off of the ball (egg) as you “catch” it so that it doesn’t break or slip away.
Drill
Parents as “servers:”
- Parent sends an inside of the foot pass or “bowls” the ball to the player. Player traps with the sole of the foot, taps the ball in front and sends an inside of the foot pass back. Left then right. Same for inside of the foot trap.
- Parent serves gentle, two-handed, under-hand, low toss directly to the player’s correct thigh. Player traps, taps the ball in front and sends an inside of the foot pass back. Left inside then top. Right inside then top.
- Parent serves gentle, two-handed, under-hand, low toss directly to the player’s chest. Player traps, taps the ball in front and sends an inside of the foot pass back. For older players, this can also be an opportunity to introduce them to correct serving technique. You may have them try performing the drills above.
Inside of the Foot (Push) Pass and Trap
Introduction
The inside of the foot or “push” pass and its corresponding trap, represent the most basic pass and trap in soccer. Although it is a little awkward at first, it provides the highest level of control for passing and trapping for beginners because the inside of the foot conforms to the curve of the ball.
Demonstration
The foot is turned at the ankle and the leg is rotated at the hip so that the toes are pointed to 90 degrees to the outside. Balance is maintained so that the leg can swing freely at the hip. An analogy can be made to use of a putter in golf. An actual putter could be used in a demonstration with a reference made to miniature golf. The foot must be off of the ground
so that the ball may be contacted dead center.
Like the instep drive, the point of the direction of the non-kicking will roughly determine the path that the kicked ball will take.
The corresponding trap is the simple receipt of the ball with the inside of the foot. Again, the foot needs to be off of the ground so that the ball may be contacted dead center. It should be shown that the foot must not be lifted so high that the ball can pass under it. (Slightly advanced demonstration would provide for receipt of a faster-paced ball by showing the foot held out in front and the leg being relaxed as the ball is received in order to take the pace off.)
Drills
- Inside of foot pass and trap, left and right, with parent. (Short, then expand distance.)
- Inside of foot pass and trap, left and right, with teammate. (Short, then expand distance.)
- Dribble and then inside of foot pass to teammate who traps; re-set and other player goes.
- Challenge – as above, but from some distance, alternate players back-peddle to reset.
- In triangle – one ball – players pass and trap ball around.
- In triangle – one ball – player passes to one player and receives ball back; player passes to other player and receives ball back; rotate.
- “Personal Pass” – dribble, push pass out in front, sprint, retrieve, dribble. (Line-to-line); dribble at standing parent (with legs spread), push pass through legs, sprint around, retrieve (“nutmeg”).
Juggling
Introduction
Juggling is the skill of repeatedly striking the ball in order to keep it in the air. This is usually done while standing in place. Juggling, in and of itself, is a practice skill which is often the best way for players to develop a soft, deft “touch” to the ball. A soft touch is the ability to contact the ball with the minimum amount of force needed to maintain the maximum degree of control. The ability to control the ball — in order to make it go where you want it to go, when you want it to go, and the way you want it to go — is the single most important objective for an individual soccer player to try to achieve.
Accordingly, juggling should be introduced as early as possible and made a part of a good practice routine. A higher success rate is achieved after players have been introduced to the instep drive.
The keys to first learning effective juggling are:
- At the time the ball is struck, the surface of the body part used to strike the ball should be parallel with the ground, i.e., horizontal.
- The ball should be struck in such a way that it goes straight up into the air, i.e., vertical or perpendicular to the ground, approximately 18 inches.
At the youngest level, the following parts of the body are the most commonly used to strike
the ball while juggling:
- Top of the thigh of both the right and left leg
- Instep of both the right and left feet
Demonstration
For both youth and adults first being introduced to juggling, it is easiest to learn the thigh juggle. The ball should first be held in the hands, chest-high, with the arms slightly outstretched in front of the right leg. Next the right thigh is raised parallel to the ground and the ball is dropped onto the thigh so that it bounces straight back up and is caught. After this is mastered, the ball should be dropped simultaneously with the raising of the thigh so the ball is actually struck straight back up and caught. After this is mastered, the player should attempt to strike the ball a second, third, and fourth time with the same thigh, without catching the ball. This same progression is then used with the left thigh.
After some success is achieved with the thigh juggle, the instep juggle may be introduced. The ball should first be held in the hands, just below waist high, with the arms slightly outstretched in front of the right leg. Next, the ball should be dropped simultaneously with a slight upward kick from the right instep so that the ball is struck straight up to be caught.
When first learning, this action is similar to the instep drive or a goalkeeper’s punt: the ankle should be locked and the upward kick should come from flexing the leg at the knee. After this is mastered, the player should attempt to strike the ball a second, third, and fourth time with the same instep, without catching the ball. This same progression is then used with the left instep.
Important Note: Young players who experience difficulty learning to juggle may first achieve success by following the steps above using a sturdy, soccer-ball sized balloon. This also has the advantage of being something that can be done indoors.
Players who achieve quick success with juggling should be moved on to the elimination of use of the hands. This calls for the introduction of the “sole of the foot/instep pick-up.” To do this, the sole of the foot is first placed on top of the ball. Then, in one fluid motion, the foot is used to pull the ball backward such that the toes are sent under the ball and the ball is allowed to run up on top of the instep. As the ball centers on top of the instep, the ankle may be flicked, the non-pickup leg may be flexed, or the pickup leg may be bent at the hip in order to propel the ball upward sufficiently to begin an instep or thigh juggle. At this point, juggling may continue using any combination of the right or left thighs and insteps.
Drills
Players should be allowed to “free juggle” any way they want and count the number of hits they can achieve before they catch the ball with their hands or lose control.
Positions, Attacking and Defending
Introduction
At this age, it is sufficient to introduce the concept of two types of positions:
- Forwards/Strikers
- Fullbacks/Defenders
Forwards are the main force of the attack, expected to score goals. They must have a special awareness of where the attacking goal is as they play. (Often at this age, the entire team needs to be reminded of which goal is the goal where they are attempting to score! Coaches may wish to have the entire team point to the goal at which the team is trying to score, both before the start of a game and especially after switching ends before the start of the second half.)
When playing the Forward position, players need to be taught to use “speed dribbling” and the “personal pass.”
Fullbacks are the main line of the defense, expected to stop the opposing players from trying to score goals. They must have a special awareness of where the defending goal is as they play.
When playing the Fullback position, players need to be taught the concept of being “goal- side,” on the imaginary line between the goal and the opponent.
In practice matches, players must be rotated among the positions. No one should be type- cast or permitted to play only one position.
Demonstration
Positioning should be demonstrated by the actual placement of children on the field with the explanation of the names and the duties. This is also an opportunity to introduce the aspects of the left, center, and right sides of the field, and of the attacking end and the defending end. If there is sufficient time, demonstrating the placement of players for re-starts is desirable. During practice matches, sufficient time must be allowed for the physical placement/relocation of players on both teams by each coach before a re-start is taken.
Speed dribbling is performed with the leading edge (“outside of the little toe”) area of the outside of either foot. The ankle is turned just slightly as contact is made with the ball so that the foot may fall in as natural a running stride as possible.
The personal pass is simply kicking the ball behind the defender and using speed to run around the defender and collect the ball on the other side.
At this age, the introduction to defending and being “goal-side” need only be the physical demonstration of “getting in the way” to keep the opposing player from getting to the goal.
Drills
- Physical placement.
- Speed dribbling line to line.
- Personal pass around a cone, then a stationary defender.
- Left-right movement to stay between an opponent and the goal.
Shooting and Goal Scoring
Introduction
The objective of shooting is to legally propel the ball into the opponents’ goal, completely “over the goalline, between the goalposts and under the crossbar.” This may seem very straight-forward, but, in reality, the shooter has to overcome the nature of the goal itself and the opposing goalkeeper in order to score.
As young players are first learning the game, they are usually drilled to dribble and then to pass to a moving teammate. These are mobile, human activities. In learning to shoot, however, they are expected to direct the ball through a fixed, inanimate, invisible plane and to make sure that the ball goes away from the goalkeeper.
Conceptually, this can be a very hard transition to make, as evidenced by the countless times in youth games that shooters can be seen kicking the ball directly to the opposing goalkeeper. Accordingly, coaches should utilize and build upon the more basic skills of dribbling, passing, and kicking in order to introduce the more advanced skills of shooting and goal scoring.
Demonstration
Coaches should first introduce their players to the goal by identifying the goalline, the goalposts and the crossbar. If simple cones are used, for the youngest players it must be clearly shown that it is the space between the cones that represents the goal. Coaches should then demonstrate that the ball must go completely over the goalline, whether on the ground or in the air, to score. Similarly, coaches should demonstrate that a ball stopped on, or rolling along the goalline, is not a score and needs to be kicked again, as long as it is not in the possession of the goalkeeper.
Accuracy is the key to scoring. When first learning to shoot, however, youth and adults alike have a tendency to want to power the ball into the goal. Accordingly, coaches should first demonstrate how easy it is to score with proper placement. This is initiated by using the skills learned earlier. The coach should demonstrate dribbling through the goal to score, push passing through the goal to score, and using the instep drive to kick the ball through the goal to score.
Drills
One player, one ball; everyone scores each time; positive reinforcement for everyone scoring a goal. Cones set up as goals. Set up as many goals and split team as needed to avoid lines.
No goalkeeper; toward the middle of the goal:
- Dribble through the goal (can also employ “dribble snake”)
- Dribble to goal, use short inside of the foot pass to score (can alternate feet)
- Dribble to goal, use short instep drive to score (can alternate feet)
Players to get as close to the inside of a goalpost (the cone) without missing; alternate cones and feet:
- Dribble through the goal (can also employ “dribble snake”)
- Dribble to goal, use short inside of the foot pass to score (can alternate feet)
- Dribble to goal, use short instep drive to score (can alternate feet)
Add discs to represent the presence of a goalkeeper or defender; players to dribble or shoot between the discs and a cone; alternate sides and feet with each turn:
- Dribble through the goal (can also employ “dribble snake”)
- Dribble to goal, use short inside of the foot pass to score (can alternate feet)
- Dribble to goal, use short instep drive to score (can alternate feet)
The Instep Drive (Kicking)
Introduction
The “instep drive” is the most important kicking skill in soccer. Soccer players do not “toe” the ball when they kick, but use the top part of the foot covered by the shoelaces, known as the “instep.”
Just as a tennis racket becomes an extension of the arm, with the wrist locked as the ball is struck, so the foot becomes an extension of the leg, pulled down with the ankle locked, just as the soccer ball is kicked.
Demonstration
To contact the ball, the non-kicking foot is planted far enough away from the ball to allow for the extension of the kicking leg and foot without the toes of the kicking foot stubbing the ground. The non-kicking foot should generally point in the direction the ball is intended to go. The upper part of the kicking leg is pulled back at the hip while the knee of the kicking leg is flexed. The upper leg of the kicking foot is then brought forward while the lower leg is forcefully extended so as to drive the instep into the ball. A follow-through is then very important.
Like the angle on the head of a golf club, the angle at which the instep contacts the ball will determine the ball’s flight. This angle will depend on the placement of the “plant” or non-kicking foot. If the non-kicking foot is planted behind the ball, the instep of the kicking foot will generally be rising and the angle will cause the ball to go up. If the non-kicking foot is planted beside the ball, the instep will generally be perpendicular to the ground and the angle will cause the ball to go along the ground.
It should be clearly shown that the ball is not being kicked with the front of the shoe or being “toed.” It should further be shown that proper balance will allow the kicking foot to swing freely “through the ball.”
Drills
- On hands and knees, players (with the help of parents) point toes straight behind and tap the ground with both insteps.
- In the position above, add the ball, held by the parent, so that it is struck with the instep, first with one foot and then with the other.
- Have players sit with arms out and back, hands to the ground for balance, so that one leg and then the other can be brought up freely. Add the ball, held by the parent, so that it can be struck with the instep, first with one foot and then the other.
- (A simple, low “punt” to the parent may also be tried to get the ball onto the instep, but this is usually too difficult for beginners.)
- Standing instep drive to the parent, right then left, using proper form and not for power or distance.
- Same as above with a simple walk up to the ball and kick.
- Run up to the ball and kick.
- Run up to the ball and kick for power and distance.
- Standing instep drive to the parent, right then left, using proper form and not for power or distance.
- Same as above with a simple walk up to the ball and kick.
- Run up to the ball and kick.
- Run up to the ball and kick for power and distance.
- Dribble and then kick.
- Standing instep drive to the parent, right then left, using proper form and not for power or distance.
- Same as above with a simple walk up to the ball and kick.
- Run up to the ball and kick.
- Run up to the ball and kick for power and distance.
- Dribble and then kick.
© Copyright, John C. Harves